The 1980s marked the period in which the progress in the “quantity” and “speed” that computer could handle reached the level of human sight. Researchers and creators of three-dimensional computer graphics attempted to recreate natural phenomena through mathematical data and physical simulations (through mathematical and linguistic descriptions). However, calculations are not necessarily accurate, and inaccuracies give rise to inconceivable landscapes. The wrong answers therefore resulted in the discovery of new forms of creation. Led by pop music, which made an early transition to digitization, digitized moving images also gained popularity in this period.